Liberty Boom for iPhone and iPod touch
August 2009, libertyboom.com
Liberty Boom was initially conceived in early summer 2009, prior to the U.S. Fourth of July holiday. The basic premise is to ignite speeding fireworks and keep your audience happy, all while avoiding stray aircraft like planes, helicopters, and blimps.
As our second foray into the iTunes App Store, our goal is to capture the imagination and attention of iPhone and iPod touch owners around the world.
Liberty Boom was featured in Apple's coveted "New and Noteworthy Games" category in the iTunes store on September 1st, 2009.
It has also been reviewed by respected iPhone gaming sites such as Touch Arcade, SlideToPlay, The Portable Gamer, and TheAppShelf.com
Liberty Boom began as a Flash prototype, developed in under a week, that gave us quick insight to the feasibility of our concept, along with preliminary art direction and a user interaction model.
Using Subversion to share graphic assets and source files, Matthew Braun (Magnate Interactive) and Matthew Mourlam (Mourlam Studios) each worked long hours on the game over the course of several weeks, hammering out code and refining the concept until it became what early beta testers and players called "a fun and addictive experience" and "a complete sensory joy to play".
Tools of the Trade
For Liberty Boom, Magnate Interactive used the following tools of the trade:
- Adobe Fireworks, Photoshop, Illustrator CS4
- Flash and AfterEffects CS3
- Autodesk Maya
- Eclipse (Aptana)
- Subversion and Trac
- XCode and Interface Builder
- iPhone SDK (UIKit and Cocoa Touch)
- Objective-C, Cocos2D, OpenGL ES
- Apache, MySQL, PHP